AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in France Q1 2022
A look at the performance of the top 5 hypercasual games on iOS in France during Q1 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the hypercasual gaming segment on iOS in France saw dynamic performance from the top 5 games. Here's a detailed look at their trends in downloads, revenue, and active users, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC showed a steady decline in weekly downloads, starting from approximately 38K in late December to around 17K by the end of March. Despite fluctuations, its weekly revenue peaked at about $168 in late December and saw a notable dip in early February. Weekly active users for this title saw an interesting trend, peaking at about 121K in mid-February before settling at around 92K by the end of March.
Airport Security: Fly Safe by Kwalee Ltd experienced significant growth in weekly downloads, reaching a high of over 70K mid-February before decreasing to around 14K by the end of the quarter. Revenue for the game peaked at $184 in late February, while weekly active users saw a similar peak of approximately 74K in mid-February, dropping to around 24K by the end of March.
Going Balls from SUPERSONIC STUDIOS LTD displayed a varied performance with weekly downloads peaking at around 28K in late January and then fluctuating to about 17K by the end of March. The game's weekly revenue showed minor fluctuations, with a peak of $160 in late January and another high of $133 at the end of March. Active users for the game remained relatively stable, with a slight increase from 43K in late December to around 41K by the end of March.
Bridge Race, also from SUPERSONIC STUDIOS LTD, saw a decrease in weekly downloads from around 33K in late December to about 18K by the end of March. Its weekly revenue showed minor fluctuations, peaking at $208 in late December and stabilizing around $52 by the end of March. The active user base for the game saw a peak of 8.8K in mid-February before declining to approximately 5.4K by the end of March.
Fill The Fridge! by Rollic Games had an impressive rise in weekly downloads, starting from about 719 in early February to over 40K by the end of March. The game’s weekly revenue also saw substantial growth, peaking at $214 in early March. Active users followed a similar trend, increasing from 552 in early February to around 89K by the end of March.
These insights underline the dynamic nature of the hypercasual gaming market in France. For more detailed insights, visit Sensor Tower.